Posts Tagged ‘update’

‘The Horrible Hunger of the Ravenous Wattle Gobbler’ that’s almost a big a mouthful as a slice of the granny’s pie in that screenshot. Not much is really known at the minute about when it will be released or what the storyline is but it certainly looks interesting and that pie really does look delicious!

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Adam.

So in part one I touched upon the more hyped up games that will be appearing on the new Xbox One, but there was a lot more on show. The four that were reviewed in the first part were ones that I was eager to get my hands on and did so with an already one sided opinion on what these games would be like, but there was a whole lot of other games that I was new to and was first introduced to at the event. I was quite surprised at the quality and gameplay of these games and it only further reinforced the notion of me purchasing an Xbox One in the near future. So lets get cracking into some of the lesser hyped games appearing on the Xbox One.

Below you will see the games that actually are able to push to the top of the fun list when it comes to next gen consoles, leaving graphics behind and focusing more on the players experience whilst playing to provide a very enjoyable experience. (more…)

The Xbox One World Tour has graced the emerald Isle for the weekend and lucky Xbox enthusiasts will be able to test out their favourite games before the official launch next week. I got to go to a special preview and got hands on with the Xbox One. I walk into the hall and there it was, the future of gaming, sitting there in front of me. I never would’ve thought that I would be able to get to play this console until sometime next year but there it was and the staff member hands me the controller and asks will I play him in a vs. match of the new Killer Instinct. How could I refuse!

This event was mainly showcasing the launch titles that the Xbox One has to offer and didn’t really touch on the hardware side of things. But I will say this, the controller feels so much better than the previous 360 pad. It feels lighter, more streamlined and fits to your hands so damn perfectly it’s insane. Eliminating the bulky battery back to make it lighter and giving the player more freedom to rest their fingers on the back of the controller was a great touch. I did feel that the bumper buttons (LB & RB) felt quite stiff at times and during a game of COD: Ghosts i really had to search for the buttons and press down very sharply to get them to throw the grenade. (more…)


Indie games are on the rise as seen in this video montage showing off the titles being released on the new eShop on Nintnedo consoles.

Here’s a list of games you will find on the store soon: (more…)

I go to a comic book shop on a regular basis, but what is just a humble nerdy vendor actually holds a lot more than you think. Down below the shop houses a mass of computers and video games, DVDs and projectors, nerd heaven basically. I became a member of this club sometime last year and one of the things that I was introduced to in this club was Warframe, or as the guys who run the place like to call it “Space Ninjas”. (more…)

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Looks like Medal of Honor developer Danger Close has confirmed that Warfighter is getting a nice little Christmas update forĀ  next week with some rather big changes.

The update, coming on the 17th for PC and the 18th for the PS3 and 360 fixes more issues than Santa has presents, it’s aim is to make the game look better and also quicken up the wait time in between matches. Have a gander yourself at the details provides by the helpful elves at Gameinformer! (more…)

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A massive title update for the ps3 was released yesterday fixing a host of problems ranging from gameplay mechanics to nerfing the ridiculous range of the SMG hipfire!

Here is the full list of notes courtesy of CVG.com: (more…)

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The guys responsible for the 360 version of Minecraft have said that they are setting themselves up for a enormous patch for Minecraft 360.

Along with some bug fixes the patch will include some new items such as Golden Apples, Pumpkin Seeds also changes to the HUD options!

Here’s the complete list of changes and new features coming soon!

Changes and Additions:

– Added an option to clear the quick select bar in the creative interface.
– Added an option to enable or disable bedrock fog, and set to off by default.
– Added an option to toggle the HUD off/on.
– Added an option to turn the player hand off/on.
– Added a crafting recipe for Golden Apples.
– Added a crafting recipe for Pumpkin Seeds.
– Made cakes stackable.
– Added a How To Play page for Host and Player options.

Fixes:
– Fix for a problem with signs in online games causing crashes.
– Fix for save renaming deleting the wrong save due to input received during the confirmation flow.
– Fix to the mob generation code to increase the number of animals in the world.
– Fix for chests being incorrectly lit, and rotated for maps from previous versions.
– Fix for problem with the eating animation being shown for players who weren’t eating.
– Fix for problem with chest lids not behaving properly.
– Fix for animals looking like they were taking damage when they shouldn’t.
– Fix for some sounds not playing when the player has an empty hand.
– Fix for lever sounds.
– Fix for fence gate sounds.
– Fix for splitscreen players sometimes having their settings zeroed.
– Fix for being damaged while flying over lava.
– Fix to stop lava, milk and water buckets being empty after use in creative mode.
– Fix for Leader of the Pack achievement being awarded incorrectly.
– Fix for leaderboard stats issue where value stored was incorrect.
– Fix for hitbox problems with glass panes and iron fence.
– Fix for small character display changing color to green.
– Fix for map rendering incorrectly in some situations with clouds disabled.
– Fix for block rendering problem at the edge of the map.
– Fix for splitscreen players not being able to mine in the tutorial.
– Fix for players not being able to sprint/sprint-fly in creative mode if the player was previously in survival mode with a low food bar.
– Fix for arrow damage not being ignored when PvP is turned off.
– Fix for activated pressure plates not working correctly.
– Fix for the low food bar hint appearing when loading a game in creative mode (usually the tutorial world saves).
– Fix to remove the player shadow when the Invisible option in the Host Privileges is used.
– Fix for Red Roses not being generated on the terrain.
– Fix for paintings being pushed by pistons.
– Fix so that players who can’t eat, due to the Trust Players option being off, do not get exhausted.
– Fix for the interface disappearing after a Share to Facebook action.
– Fix to limit the number of Slimes, Ghasts and Silverfish that can be spawned in a world.
– Fix for the cursor position in creative mode being able to go offscreen.
– Fix for players showing on maps when they should not be, after the player dies and respawns.
– Fix for capes displaying wrongly when sprint-flying.
– Fix for capes not displaying in the Nether.
– Fix for capes not displaying when the player respawns.
– Fix for tools taking damage in Creative Mode.
– Fix so Bows don’t need or use up Arrows in Creative Mode.
– Reduced the volume of the chest open/close sound effect