Posts Tagged ‘patch’

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A massive title update for the ps3 was released yesterday fixing a host of problems ranging from gameplay mechanics to nerfing the ridiculous range of the SMG hipfire!

Here is the full list of notes courtesy of CVG.com: (more…)

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Forums have been spammed with players complaining about serious freezing whilst playing in multiplayer matches, well Activision have released a patch to tackle  the Call of Duty: Black Ops 2 system lock-ups some were experiencing on PlayStation 3.

Activision have stated that they are fully aware that people have been experiencing freezes even after they installed the patch and that they “are doing everything we can to get to the bottom of it as quickly as possible”.

To install the patch simply boot up Black Ops 2 and sign in to play online. It’ll sort itself out automatically. Simples!

Let use know how you got on by using the comment section either on this page or on our Facebook page.

Adam Waugh

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The guys responsible for the 360 version of Minecraft have said that they are setting themselves up for a enormous patch for Minecraft 360.

Along with some bug fixes the patch will include some new items such as Golden Apples, Pumpkin Seeds also changes to the HUD options!

Here’s the complete list of changes and new features coming soon!

Changes and Additions:

– Added an option to clear the quick select bar in the creative interface.
– Added an option to enable or disable bedrock fog, and set to off by default.
– Added an option to toggle the HUD off/on.
– Added an option to turn the player hand off/on.
– Added a crafting recipe for Golden Apples.
– Added a crafting recipe for Pumpkin Seeds.
– Made cakes stackable.
– Added a How To Play page for Host and Player options.

Fixes:
– Fix for a problem with signs in online games causing crashes.
– Fix for save renaming deleting the wrong save due to input received during the confirmation flow.
– Fix to the mob generation code to increase the number of animals in the world.
– Fix for chests being incorrectly lit, and rotated for maps from previous versions.
– Fix for problem with the eating animation being shown for players who weren’t eating.
– Fix for problem with chest lids not behaving properly.
– Fix for animals looking like they were taking damage when they shouldn’t.
– Fix for some sounds not playing when the player has an empty hand.
– Fix for lever sounds.
– Fix for fence gate sounds.
– Fix for splitscreen players sometimes having their settings zeroed.
– Fix for being damaged while flying over lava.
– Fix to stop lava, milk and water buckets being empty after use in creative mode.
– Fix for Leader of the Pack achievement being awarded incorrectly.
– Fix for leaderboard stats issue where value stored was incorrect.
– Fix for hitbox problems with glass panes and iron fence.
– Fix for small character display changing color to green.
– Fix for map rendering incorrectly in some situations with clouds disabled.
– Fix for block rendering problem at the edge of the map.
– Fix for splitscreen players not being able to mine in the tutorial.
– Fix for players not being able to sprint/sprint-fly in creative mode if the player was previously in survival mode with a low food bar.
– Fix for arrow damage not being ignored when PvP is turned off.
– Fix for activated pressure plates not working correctly.
– Fix for the low food bar hint appearing when loading a game in creative mode (usually the tutorial world saves).
– Fix to remove the player shadow when the Invisible option in the Host Privileges is used.
– Fix for Red Roses not being generated on the terrain.
– Fix for paintings being pushed by pistons.
– Fix so that players who can’t eat, due to the Trust Players option being off, do not get exhausted.
– Fix for the interface disappearing after a Share to Facebook action.
– Fix to limit the number of Slimes, Ghasts and Silverfish that can be spawned in a world.
– Fix for the cursor position in creative mode being able to go offscreen.
– Fix for players showing on maps when they should not be, after the player dies and respawns.
– Fix for capes displaying wrongly when sprint-flying.
– Fix for capes not displaying in the Nether.
– Fix for capes not displaying when the player respawns.
– Fix for tools taking damage in Creative Mode.
– Fix so Bows don’t need or use up Arrows in Creative Mode.
– Reduced the volume of the chest open/close sound effect

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After playing Assassins Creed 3 for a while I noticed a lot of little glitches and bugs, none that seem to hazardous to the player. It seems as though it’s little sister, Assassin’s Creed 3: Liberation is suffering from the same faith, but with slightly hazardous results!

The bug seems to affect the games save and apparently is unable to load any of the players data! Reports have come out though that the big will be fixed in the latest patch.

Some of the vita players suggest that it is due to a specific costume that messes with the coding and thus leaves the player either unable to load the game save or stuck in the limbo known as the animus.

The folks over at CVG.com have reported that:

“One Ubisoft UK forum manager told affected players: “I have passed on the info about outfits – it’s vital people contact ubisoft support as well though – they need to be made aware of what happens to recreate the bug and the amount of players it’s affecting – that way they can push the issue up the chain.””

Adam Waugh